Enhanced Remaster DLC · out 29 October 2026 · 2x game speed · 4K / HDR / 120 fps
Resonance of Fate

Walkthrough hub: prologue to chapter 16

Quick answer

A prologue plus 16 chapters. Floors 7 to 9 open in chapter 5, floors 10 to 12 in chapter 7, and side missions expire the moment you advance.

Resonance of Fate is a prologue plus 16 chapters, and the structure is stricter than it looks: each chapter has a handful of main missions and a set of optional ones that only exist during that chapter. Finish the main missions and you can advance; advance and the optional work is gone.

Official screenshot: three characters standing together inside a large industrial hall

How the chapter structure works

ElementBehaviour
PrologueTutorial chapter: world map, core lifts, first delivery mission, no boss
Chapters 1 to 16Main missions plus chapter-locked side missions
Chapter advanceOffered after the main missions; warns about open side missions
Forfeited contentAnything unfinished when you advance, permanently
Final chapterChapter 16, the Basilica, three bosses, no return to base afterwards

The floor unlocks follow the story: floors 7 to 9 open from chapter 5, floors 10 to 12 from chapter 7. That is the game's way of pacing the map rather than gating it with a key.

Chapter list

ChapterWhat it is about
PrologueA delivery from Café Chelsey to Pater's Manor; introduces the map, lifts and guild
1Theresa's request, a rose for a grave in Lucia, and the first real dungeon
2The Hughes Power Station goes dark; introduces terminals
3Garigliano's mannequin, deep in the Forest of Idols
4Back to the Forest of Idols
5A bottle of wine from the Silver Canyon; floors 7 to 9 open
6Leanne falls ill; cold medicine from the Silver Canyon
7Gelsey at a quartz mine; floors 10 to 12 open
8Pater again, this time in Patertopolis
9A return to Lucia to investigate a sacred sign
10One of the shortest chapters; no boss
11Continues the Cardinal storyline
12The wedding
13Christmas
14An old promise, at Aetersyl
15The penultimate chapter
16The Basilica: Garigliano, Antourion and the final fight

Chapter pages on this site

Four chapters are written up in detail, chosen because each one changes how the game plays:

What to do before every chapter advance

  1. Check the guild board and the staffer outside it.
  2. Check the Cardinals' manors in Chandelier.
  3. Do any mission that pays a custom part.
  4. Save manually rather than relying on the suspend save.

The reasoning is on the side missions page: the missions expire, the parts they pay do not come back, and the shops charge real money for equivalents.

Pacing advice

The game's difficulty is front-loaded and then spikes around the Arena and the optional content. If you are following the main missions only, you will be under-levelled in the middle chapters and over-levelled by the end, which is the normal shape for a 2010 JRPG. Mixing in a few Arena ranks and the part-rewarding side missions smooths that curve more than grinding random encounters does.

Chapter structure: community chapter documentation, checked 2026-10-31. Floor unlocks and mission details from the same source.